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Mind Control Delete will cost you $20 of your finest shuriken on Xbox and PC, $25 on Playstation. Mind Control Delete is a new spin on the original SUPERHOT base game, throwing more stuff into the mix. This standalone DLC offers a small variety of different playstyles, so most people should be able to fall into a beautiful but deadly rhythm that suits the way they play. Mind Control Delete delivers a frustrating but brilliant experience, which reminder: you don't need the original game to play. If you don't enjoy roguelikes and how they play, you might not enjoy it so much. If you loved the original SUPERHOT, you would most likely find plenty enough to love in MCD that will entirely reignite your love for it. But there we go – gamers always want more! Should you get SUPERHOT: Mind Control Delete? The music in the game is good when you hear it, but it isn't often enough. I wish there was either a consistent soundtrack throughout the game as it would have added depth in spaces where it felt shallow or no soundtrack at all to maintain the high level of eye-watering concentration throughout. The lack of music in some levels and more in others makes the game feel a bit off-balance at times. There are ambient noises, such as the arcade machines playing a merry jingle, but it came off as distracting and annoying. The lack of tunes in the other levels made Mind Control Delete feel somewhat emptier and blander without it. This is because it's the only level where I noticed any music. Oddly, the stage I found most stressful was one that I enjoyed the most – the Bar. The levels are also a bit repetitive, and there were some levels I looked forward to more than others. You will get more if you look for it, but you're expected to pay for some of them through trials. However, you can miss picking up hacks if you don't fully explore every node. Or you could be up against a guy with a red arm, and the rest of him is invulnerable, forcing you to pick your shot carefully. There are now enemies that you can't win against, stalking you to stop you from picking an advantageous area and forcing you out into the open, and more likely – into the line of fire.
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The powers you can gain are frankly ridiculous(ly awesome). The powers you can gain are frankly ridiculous(ly awesome), but they also have to be given how hard the game is trying to kill you.
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Along the way, you have a choice of how to begin your game, with a base modifier, and add power-up hacks every few levels. You unlock new abilities by hacking nodes, and you hack nodes by entering into multi-level stages. You wanted more, so the game is giving it to you. Coyly the game is drawing you in, with the trickle of more until it gushes all over you.
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While all the things you love about SUPERHOT are still there, the game wants to mess with you. Mind Control Delete can be a brutal game. Source: SUPERHOT MCD (Image credit: Source: SUPERHOT MCD) You get what you asked for. If you loved SUPERHOT before, you might not want to put MCD down. This sly jab is a challenge against your honor as a gamer and pushed me back into the fray. If you want to give up and restart a run, you have to select the No More button, which is the only option when you hit pause. This awakened the competitive side of me, and it's very easy to tell yourself "just one more run" and still be sitting there an hour later.
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The gameplay is addictive and challenging, as when you die, you don't have the option to restart from picking your base-line mod, you restart the run as-is. It's exhilarating, and just thinking about it makes me want to put myself through all the agony and frustration again because it is truly rewarding in that way only games can be. You could opt to modify your run with an extra health heart, start with the ability to Charge your enemies from across the room and punch them in the head or the power to recall the katana that you've just thrown into someone's face from twenty feet away. There are different ways to play, which will appeal to people who like variety.
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